
- BGG rank
- BGG #12,164
- BGG rating
- 6.5
Bluff
- 2–6 players
- 30 min
- Complexity 1.0/5
- 1973

1986
Rules assistance for Black Cannon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Black Cannon is a board game released in 1986 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Henri Sala and its main mechanics are Dice Rolling.
(From the box) You are a pirate hunting for buried treasure in the dangerous waters of the Caribbean Sea. Your mission is to find three treasure chests and take them back to your home port. But look out! At anytime you can battle with other pirates and sink them with the BLACK CANNON. Whoever loses their treasure must drift back to port on a raft! Dash and daring could bring you riches as you take treasure from other pirates, but caution could be your best policy. Whatever your choice you will soon enjoy blowing the enemy out of the water and capturing their treasure. Contents: Playing Board 1 black cannon 4 cannon balls 14 treasure chests 4 ship stands 2 dice 4 fleets flying different colored flags (each one comprising of: 1-3 masted Galleon, 1 2-masted Frigate, 1 raft)
Black Cannon supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Black Cannon is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Black Cannon for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Black Cannon has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Black Cannon belongs to these categories: Action / Dexterity and Pirates. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Black Cannon are: Henri Sala. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Black Cannon as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.