
- BGG rank
- BGG #603
- BGG rating
- 7.1
Shadows over Camelot
- 3–7 players
- 60–90 min
- Complexity 2.6/5
- 2005

2023
Rules assistance for Blind Business
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Blind Business is a board game released in 2023 for 2–5 players, 15–30 minutes per game, and ages 8 and up. It was designed by Andrew Roy (II) and its main mechanics are Hand Management, Set Collection, and Trading.
There's festivity in the air! Ricky is also in the air, the 10-foot-tall donkey-shaped piñata that is the mascot and symbol of the town. The mayor has announced a contest to take down Ricky, and the whole town is invited to participate. No one can break Ricky open by themselves, though, so you have to gather the best teammates from the four districts of town, each bringing their own abilities to the challenge. Snatch the right people from the hands of your competitors and gather the best team of piñata-poppers — but you never know who could be on the other teams until it's too late. Hurry up and pop Ricky before anyone else can, and you'll win all the candy inside, the Big Trophy, and never-ending prestige! Blind Business is made up of a deck of 50 cards that are numbered from 1 to 11 in four colors, along with six jokers. You start with four cards in hand; after seeing them, shuffle them and place them so that all other players can see them, but not you. On a turn, the active player requests a card from an opponent. If the opponent refuses to hand it over, they keep in their area for scoring at game's end; if they do hand it over, they can try to claim a card from the active player's hand — and the active player can then agree to this trade (with players swapping cards and scoring them) or refuse (with each scoring their own card). Whatever happens, players refill their hands to four cards. Each player arranges cards in columns according to their color, with colors corresponding to the four zones in which the city is divided: the playground, the boardwalk, the central station, and downtown. At the end of the game, depending on the majorities, players earn points based on their card combinations. You can also win instantly by collecting five consecutive cards of a single color. -description from publisher
Blind Business supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Blind Business is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Blind Business for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blind Business has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Blind Business belongs to these categories: Card Game, Bluffing, and Negotiation. Its main mechanics are Hand Management, Set Collection, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blind Business are: Andrew Roy (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blind Business as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.