
- BGG rank
- BGG #9,346
- BGG rating
- 7.5
Dust Warfare: Core Rulebook
- 2–4 players
- 120 min
- Complexity 3.4/5
- 2012

Rules assistance for Blood Red Skies: Mitsubishi A6-M5 Zero Squadron
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Blood Red Skies: Mitsubishi A6-M5 Zero Squadron is an expansion for Blood Red Skies: Battle of Britain released in 2017 for 2–99 players, 30–60 minutes per game, and ages 12 and up. It was designed by Andy Chambers.
This is an expansion set for the WWII aircraft miniatures game Blood Red Skies by Warlord Games and designed by Andy Chambers. This expansion includes a squadron of Japanese Mitsubishi A6-M5 Zero fighters and additional accessories to add to the core game. Components included in this expansion are: 6 Mitsubishi A6M5 Zero Fighters 6 Advantage Flying Bases 1 Aircraft Card 7 Aircraft Trait Cards 6 Double-sided Pilot Skill Discs 1 Aircraft Markings Sticker Sheet 3 Action Cards The Mitsubishi A6M Zero was a fast, modern fighter, but had no armour for the pilot. When the Zero was in the hands of aggressive and well-trained pilots this weakness was rarely apparent. The A6-M5 model Zero featured improved engine, armament and protection, although the latter remained inadequate compared to other combat aircraft.
Blood Red Skies: Mitsubishi A6-M5 Zero Squadron supports 2–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Blood Red Skies: Mitsubishi A6-M5 Zero Squadron is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Blood Red Skies: Mitsubishi A6-M5 Zero Squadron for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blood Red Skies: Mitsubishi A6-M5 Zero Squadron belongs to these categories: Miniatures, World War II, and Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Blood Red Skies: Mitsubishi A6-M5 Zero Squadron and want something comparable for your next game night.
The credited designers of Blood Red Skies: Mitsubishi A6-M5 Zero Squadron are: Andy Chambers. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blood Red Skies: Mitsubishi A6-M5 Zero Squadron as an expansion for Blood Red Skies: Battle of Britain. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Blood Red Skies: Battle of Britain to use it. Check that your edition of Blood Red Skies: Battle of Britain is compatible, as some expansions were revised between editions.