
- BGG rank
- BGG #3,317
- BGG rating
- 6.5
Tempus
- 3–5 players
- 60–120 min
- Complexity 2.8/5
- 2006

Rules assistance for Bloodstones: Dwarves & Djinn
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bloodstones: Dwarves & Djinn is an expansion for Bloodstones released in 2026 for 1–6 players, 90–240 minutes per game, and ages 14 and up. It was designed by Martin Wallace and Dávid Turczi and its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence.
Bloodstones comes roaring back with Dwarves & Djinn, which features two new factions, a new solo mode, and more maps. The mysterious Sand Dwellers, led by the powerful Djinn, storm onto the scene. The Djinn are spirits of the sand who "teleport" their troops effortlessly around the map, giving unprecedented mobility to their armies. Born in the deep desert, the Sand Dwellers are here to claim all of Fal for themselves. The Mountain Kingdom emerges from their mines, with the ferocious Dwarves eager to show their prowess. Terrifying Golems aid them in their claims to be the rightful rulers of the land of Fal. This expansion introduces a new solo mode by Dávid Turczi featuring automa for the different Bloodstones factions. Fend off mighty Dragons and capture Hill Folk castles as your faction competes to dominate the land of Fal. Quests are designed to increase variety and offer interesting challenges in your pursuit of victory. —description from the publisher
Bloodstones: Dwarves & Djinn supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bloodstones: Dwarves & Djinn is 90–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bloodstones: Dwarves & Djinn for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bloodstones: Dwarves & Djinn belongs to these categories: Fantasy, Wargame, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bloodstones: Dwarves & Djinn are: Martin Wallace and Dávid Turczi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bloodstones: Dwarves & Djinn as an expansion for Bloodstones. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Bloodstones to use it. Check that your edition of Bloodstones is compatible, as some expansions were revised between editions.