Bolt Action: Campaign – New Guinea
BGG rating
7.5

Expansion for Bolt Action

Bolt Action: Campaign – New Guinea

2017

Rules assistance for Bolt Action: Campaign – New Guinea

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–99 players
  • 120 min
  • 6+
  • Complexity 3.0/5

Rules assistant for Bolt Action: Campaign – New Guinea

What would you like to know?

Answers come from the official rulebook, with the page to check.

Bolt Action: Campaign – New Guinea is an expansion for Bolt Action released in 2017 for 2–99 players, 120 minutes per game, and ages 6 and up. It was designed by Peter Barber and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.

Listen to the story

About the game

In 1942, Japanese forces invaded the island of New Guinea and started a bitter, three-year campaign against allied Australian and American forces. Fought in dense jungles and across rugged mountaintops, the grueling fight pushed men to their very limits and forced commanders to adopt new strategies and tactics for the harsh island terrain. Filled with new rules, scenarios, and unit types, this supplement for Bolt Action provides players with all of the information they need to set their games in this unforgiving battlefield.

Questions and answers

Bolt Action: Campaign – New Guinea supports 2–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.