
- BGG rank
- BGG #21,642
- BGG rating
- 6.8
BCT Command: Kandahar
- 2 players
- 120–240 min
- Complexity 4.0/5
- 2013

1995
Rules assistance for Bombs Away
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bombs Away is a board game released in 1995 for 1–2 players, 30–60 minutes per game, and ages 12 and up. It was designed by Michael Anderson (I) and its main mechanics are Hand Management, Events, and Team-Based Game.
This is card game originally published in GameFix magazine, issue #4. A game for two players that recreates the Allied bombing campaign carried out against occupied Europe during World War II. One player controls the air forces of Britain and the U.S. and the other player controls the forces of Axis Germany. The Allied player attempts to bomb Axis targets to destroy war production, the German civilian economy, and the Axis political will to continue the war. The German player attempts to use deception, fighters, and flak to protect its cities from Allied bombers. Points are gained for successful bombing raids and, after nine turns, the number of points determines the level of victory.
Bombs Away supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bombs Away is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bombs Away for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bombs Away has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bombs Away belongs to these categories: Card Game, Wargame, and World War II. Its main mechanics are Hand Management, Events, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bombs Away are: Michael Anderson (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bombs Away as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.