Break the Safe
BGG rank
BGG #8,472
BGG rating
6.1

Break the Safe

2003

Rules assistance for Break the Safe

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 8+
  • Complexity 1.5/5

For 2 players

Rules assistant for Break the Safe

What would you like to know?

Answers come from the official rulebook, with the page to check.

Break the Safe is a board game released in 2003 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Forrest-Pruzan Creative and its main mechanics are Roll / Spin and Move, Cooperative Game, and Elapsed Real Time Ending.

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About the game

From the back of the box : Your mission : Beat the clock to break the safe! It's the heart-pounding game of teamwork where your adversary is the relentless ticking of the clock. You are part of an elite team of agents who have exactly 30-minutes to defeat the dangers of EGC (Evil Guys Complex) and find four keys necessary to stop the countdown and unlock The Safe. Players are spies trying to race against the clock that starts at 30min and ticks down to the game's end. The object is to get the 4 keys to open the safe and return to the start to stop the clock. The keys are found under booby traps that require a specific tool to disarm. There is also a guard and guard dog that will send you to jail if they catch you.

Questions and answers

Break the Safe supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.