Breakout: Normandy
BGG rank
BGG #2,469
BGG rating
7.7

Breakout: Normandy

1992

Rules assistance for Breakout: Normandy

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 3.4/5

For 2 players

Rules assistant for Breakout: Normandy

What would you like to know?

Answers come from the official rulebook, with the page to check.

Breakout: Normandy is a board game released in 1992 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Don Greenwood and James Stahler and its main mechanics are Area Movement, Dice Rolling, and Simulation.

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About the game

"Breakout: Normandy" is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better) by successfully breaking out of the landing area. The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units. The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Turning Point: Stalingrad.

Publishers

  • The Avalon Hill Game Co
  • L2 Design Group

Questions and answers

Breakout: Normandy supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.