
- BGG rank
- BGG #2,107
- BGG rating
- 8.0
Fate: Defenders of Grimheim
- 1–4 players
- 30–120 min
- Complexity 2.6/5
- 2025

Rules assistance for Bushido: Risen Sun – Heimin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bushido: Risen Sun – Heimin is an expansion for Bushido: Risen Sun released in 2021 for 2 players, 60 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
The Heimin class consists mainly of farmers, artisans and merchants. But these peasants know the true lords of the prefecture and follow them still when they go to war. Being below the notice of most Samurai and living far from the cities of Jwar, most villages are unaware that the Shiho no longer control the prefecture, while others are still loyal to their old Shiho masters regardless. Those loyal to the Eagle remember the days before the Tsunami, before the masked dead, before the Savage Wave, before the Takashi went to war to usurp the Shiho. But they know, deep within their hearts, and in their prayers, that the Eagle will rise once more victorious, covering Jwar with its wings. As you may expect, peasants in-game are not very impressive, but the Uncloak Ki Feat means that any of them could have been a Shiho Samurai all along! Now you die! Surprise! So by fielding three of these, opponents are forced to play as if all of them are Samurai until they uncloak, and you can decide during the game which, if any, are Samurai and which are harmless peasants. Combined with the Shiho Samurais’ ubiquitous Flank trait, this is a powerful way of controlling where the fight will happen. Blister contains three miniatures supplied with three 30mm bases and one full colour profile card. —description from the publisher
Bushido: Risen Sun – Heimin supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Bushido: Risen Sun – Heimin is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bushido: Risen Sun – Heimin for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bushido: Risen Sun – Heimin belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Bushido: Risen Sun – Heimin as an expansion for Bushido: Risen Sun. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Bushido: Risen Sun to use it. Check that your edition of Bushido: Risen Sun is compatible, as some expansions were revised between editions.