
- BGG rank
- BGG #2,585
- BGG rating
- 7.7
Warhammer Underworlds: Nightvault
- 2 players
- 30–60 min
- Complexity 2.6/5
- 2018

Rules assistance for Bushido: Risen Sun – Tanaka Kazuo and Heir
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bushido: Risen Sun – Tanaka Kazuo and Heir is an expansion for Bushido: Risen Sun released in 2020 for 2 players, 60 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
After Tsuki led her Open Rebellion out of Tsumaga and against The Prefecture, the Takashi family became wary of their neighbours. To ensure a loyal Wolf clan for the next generation, the Dragon offered to foster the Tanaka heir, Nobuko’s son with the Takashi family at Eddo. Fostering is an old tradition and it is a great honour for a clan to have their children taught the ways of the samurai by their liege lords. This strengthens the ties that bind the clans together and creates very loyal vassals for the greater clans. Such an offer cannot be refused without causing a diplomatic incident or even war. The Tanaka heir was sent with his uncle Kazuo to Eddo, the seat of the Dragon clan but they simply traveled to Ryu and stopped. The fostering had been agreed so the Takashi had no cause to call out the Tanaka but the boy studied in Ryu under Wolf clan tutors and learned his family ways, not those of the Takashi. They were just always “On the way to Eddo”. Honour was satisfied. Not all were happy with this however and a Prefecture official saw the boy and his uncle and tried to have them escorted to Eddo by an armed guard. Incensed by the lower ranking official trying to force his hand, Kazuo refused. None of the Prefecture ashigaru survived his refusal. Knowing this would not be accepted, Kazuo took the boy and fled. Lord Nobuo had no choice but to declare Kazuo an outlaw, claiming he kidnapped his son or the Dragon would have cause to declare that the Wolf Clan were disloyal. Now with nobody to help, Kazuo not only teaches the boy the wolf ways of sword fighting, their loyalty to the Shiho and the ways of the samurai but also must protect him from the Dragon and any who would take their coin for the bounty they offer. —description from the publisher
Bushido: Risen Sun – Tanaka Kazuo and Heir supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Bushido: Risen Sun – Tanaka Kazuo and Heir is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bushido: Risen Sun – Tanaka Kazuo and Heir for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bushido: Risen Sun – Tanaka Kazuo and Heir belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Bushido: Risen Sun – Tanaka Kazuo and Heir as an expansion for Bushido: Risen Sun. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Bushido: Risen Sun to use it. Check that your edition of Bushido: Risen Sun is compatible, as some expansions were revised between editions.