
- BGG rank
- BGG #6,598
- BGG rating
- 6.7
The Walled City: Londonderry & Borderlands
- 2–4 players
- 60 min
- Complexity 3.2/5
- 2014

Rules assistance for Caffeine Rush
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Caffeine Rush is a board game released in 2015 for 2–6 players, 20 minutes per game, and ages 10 and up. It was designed by Daryl Andrews and Stephen Sauer and its main mechanics are Pattern Building.
Game description from the publisher: Need a jolt to get your day off to a great start? Jump into the game of Caffeine Rush for a latte fun! You share a workspace with your fellow baristas and orders are flying in fast and furious. Grab the ingredients you need to pump out orders and rake in the tips! But be careful — if someone else finishes your work, they'll get the tips! As each drink is served, you'll pull a new order and shout it out. You will definitely need a double shot of espresso to compete in this hilarious game of battling baristas!
Caffeine Rush supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Caffeine Rush is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Caffeine Rush for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Caffeine Rush has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Caffeine Rush belongs to these categories: Card Game and Real-time. Its main mechanics are Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Caffeine Rush are: Daryl Andrews and Stephen Sauer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Caffeine Rush as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.