Call to Glory
BGG rank
BGG #6,639
BGG rating
6.4

Call to Glory

2012

Rules assistance for Call to Glory

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 8+
  • Complexity 1.5/5

For 2 players

Rules assistant for Call to Glory

What would you like to know?

Answers come from the official rulebook, with the page to check.

Call to Glory is a board game released in 2012 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Michael Schacht and its main mechanics are Hand Management and Set Collection.

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About the game

Call to Glory, packaged in a mid-sized tin box, is a fast and fun card game in which players try to collect Japanese characters of different values. When a player has two or more cards of the same character in his hand, he can (possibly) lay these cards on the table and score them at the end of the round. If, however, an opponent lays out more cards of the same type, then characters of that type already on the table are discarded. When the game ends, players score for the types of characters they have on the table. Call to Glory comes with two variants: "Imperial Tasks" in which players can fulfill specific tasks for extra points. "The Power of the Ninja" in which the Ninja cards become more powerful. Unlike Crazy Chicken, Call to Glory is playable with 2 to 4 players. Drive is playable with 4 players, but does not have the two variants.

Categories

Publishers

  • White Goblin Games

Questions and answers

Call to Glory supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.