Capital Lux 2: Pocket
BGG rank
BGG #5,478
BGG rating
7.5

Capital Lux 2: Pocket

2021

Rules assistance for Capital Lux 2: Pocket

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 25–40 min
  • 10+
  • Complexity 2.1/5

For 2 players

Rules assistant for Capital Lux 2: Pocket

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Answers come from the official rulebook, with the page to check.

Capital Lux 2: Pocket is a board game released in 2021 for 2–4 players, 25–40 minutes per game, and ages 10 and up. It was designed by Kristian Amundsen Østby and Eilif Svensson and its main mechanics are Hand Management, Variable Set-up, and Open Drafting.

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About the game

This pocket edition is a conveniently portable and slightly trimmed version of the big box game, Capital Lux 2 : Generations. Capital Lux 2: Pocket, a standalone sequel to the acclaimed tactical card game from 2016, introduces a range of exchangeable capital powers that can be mixed and matched as you like. This allows for a total of 81 unique power combinations. One of these combinations plays as the original Capital Lux, while the other 80 present the players new tactical challenges. The core of the game revolves around the following dilemma: Do you play character cards in your home base for points, or contribute them to the capital to benefit from their powers? At the end of a round, you are not allowed to have a higher total value in your home base for any color than the current total value in the capital. Exceeding the limit makes you lose those cards. At the end of the third round, all cards remaining in your home base are worth points. The game therefore turns into an act of balancing on a razor's edge: Secure as many points for yourself without exceeding the capital's limit — always taking into account the current capital powers. Contains: 160 cards 40 tiles and tokens —description from the publisher

Questions and answers

Capital Lux 2: Pocket supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.