
- BGG rank
- BGG #1,826
- BGG rating
- 6.5
BANG!
- 4–7 players
- 20–40 min
- Complexity 1.6/5
- 2002

Rules assistance for Captain Marvel: Secret Skrulls – Kree Fighter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Captain Marvel: Secret Skrulls – Kree Fighter is an expansion for Captain Marvel: Secret Skrulls released in 2019 for 4–7 players. Its main mechanics are Variable Player Powers, Hand Management, and Take That.
Kree Fighter is a promotional Weapon Card for Captain Marvel: Secret Skrulls. When you have Kree Fighter in play, “You see others at Range of 1. This card is modified only by cards in play.”
Captain Marvel: Secret Skrulls – Kree Fighter supports 4–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Captain Marvel: Secret Skrulls – Kree Fighter belongs to these categories: Card Game, Fighting, and Comic Book / Strip. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Captain Marvel: Secret Skrulls – Kree Fighter as an expansion for Captain Marvel: Secret Skrulls. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Captain Marvel: Secret Skrulls to use it. Check that your edition of Captain Marvel: Secret Skrulls is compatible, as some expansions were revised between editions.