
- BGG rank
- BGG #1,175
- BGG rating
- 6.7
Hey, That's My Fish!
- 2–4 players
- 20 min
- Complexity 1.4/5
- 2003

2004
Rules assistance for Capt'n W. Kidd
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Capt'n W. Kidd is a board game released in 2004 for 2–3 players, 15 minutes per game, and ages 9 and up. It was designed by Günter Cornett and its main mechanics are Area Movement and Enclosure.
The faux leather board represents a crow's nest view of a pirate ship. Each space connects with two other spaces. On a turn, a player can either place a pirate or move one. Movement can never be in the direction that the pirate has come from. If a pirate is able to land on another pirate, the second is beaten and removed from the game. A player unable to move any of his pirates loses.
Capt'n W. Kidd supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Capt'n W. Kidd is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Capt'n W. Kidd for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Capt'n W. Kidd has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Capt'n W. Kidd belongs to these categories: Abstract Strategy and Pirates. Its main mechanics are Area Movement and Enclosure. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Capt'n W. Kidd are: Günter Cornett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Capt'n W. Kidd as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.