
- BGG rank
- BGG #7,042
- BGG rating
- 7.1
Otter
- 1–4 players
- 15–30 min
- Complexity 1.5/5
- 2025

2026
Rules assistance for Capybara Crush
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Capybara Crush is a board game released in 2026 for 1–4 players, 20–45 minutes per game, and ages 8 and up. It was designed by Dylan Coyle and its main mechanics are Hand Management, Race, and Set Collection.
Addicting fun card game! Help critters escape the flooding river with your herd of of Capybaras. Form long interweaving chains of matching critters and backgrounds to score points. Most points wins. Each card has a column of three different critters on the front and a capybara on the back. Either place the critters on one of your capybaras, or add a capy to your roster. Each game has variable powers that let you manipulate your tableau and the board, and variable board setups that shift your strategies. Solo mode is drafting against two bots. —description from the publisher
Capybara Crush supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Capybara Crush is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Capybara Crush for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Capybara Crush has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Capybara Crush belongs to these categories: Card Game, Animals, and Economic. Its main mechanics are Hand Management, Race, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Capybara Crush are: Dylan Coyle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Capybara Crush as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.