Car Wars (Sixth Edition): Albert's Advances

Expansion for Car Wars (Sixth Edition)

Car Wars (Sixth Edition): Albert's Advances

2024

Rules assistance for Car Wars (Sixth Edition): Albert's Advances

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 120 min
  • 14+

Rules assistant for Car Wars (Sixth Edition): Albert's Advances

What would you like to know?

Answers come from the official rulebook, with the page to check.

Car Wars (Sixth Edition): Albert's Advances is an expansion for Car Wars (Sixth Edition) released in 2024 for 1 player, 120 minutes per game, and ages 14 and up. It was designed by Samuel Mitschke and Randy Scheunemann and its main mechanics are Variable Player Powers, Race, and Dice Rolling.

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About the game

This single-player expansion comes with 45 cards originally found in Uncle Al's Upgrade Pack (but not the checkpoint cards). Customize your vehicle, including unique weapons, accessories, crew, upgrades, and more! Heat things up with a Fire-Resistant Coating, then use the Turreted Heavy Rocket to stop your opponents in their tracks. Need help making a precise shot? Add the Steady-Aim Gimbal to your arsenal for some extra edge. With Car Wars Albert's Advances, you’re ready to roll – offensively! —description from the publisher

Questions and answers

Car Wars (Sixth Edition): Albert's Advances supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.