
- BGG rank
- BGG #4,347
- BGG rating
- 8.1
Horror on the Orient Express: The Board Game
- 1–4 players
- 90–120 min
- Complexity 3.9/5
- 2026

Rules assistance for Carcosa Rising
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Carcosa Rising is an expansion for Four against the Great Old Ones released in 2024 for 1–4 players, 30–120 minutes per game, and ages 10 and up. It was designed by Marco Arnaudo and its main mechanics are Dice Rolling, Point to Point Movement, and Cooperative Game.
Carcosa Rising is the first expansion for Four against the Great Old Ones. It is based mainly on Mythos-related materials from Chambers and Bierce, drawn directly from the original sources. The disturbances caused by the upcoming Great Ritual have started to tear apart the fabric of reality, and well-known places have already been replaced by a distorted version of themselves coming from other dimensions. Meanwhile, the King in Yellow and its agent, the Pallid Mask, are manipulating events from behind the curtain, and poisoning the very thoughts of unsuspecting people. And who is the mysterious plump man that appears to be following the group? Carcosa Rising includes a new Investigator class (the Dreamer), three alternative versions of locations from the basic game, an entire new location (Carcosa), three event tables for traveling, possible attacks from the Pallid Mask (who takes control of the body of Investigators gone Insane), and a final Encounter with the King in Yellow. This is a non-standalone expansion. Players can choose to add any combination of elements from Carcosa Rising to the base game, mixing and matching materials to ensure that no two games will be the same. —description from the publisher
Carcosa Rising supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Carcosa Rising is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Carcosa Rising for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Carcosa Rising belongs to these categories: Dice, Horror, and Travel. Its main mechanics are Dice Rolling, Point to Point Movement, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Carcosa Rising are: Marco Arnaudo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Carcosa Rising as an expansion for Four against the Great Old Ones. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Four against the Great Old Ones to use it. Check that your edition of Four against the Great Old Ones is compatible, as some expansions were revised between editions.