
- BGG rank
- BGG #419
- BGG rating
- 7.6
Destinies
- 1–3 players
- 90–150 min
- Complexity 1.9/5
- 2021

Rules assistance for Card Rogue
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Card Rogue is a board game released in 2017 for 1–4 players, 60–90 minutes per game, and ages 10 and up. It was designed by Ryan Saunders and its main mechanics are Tile Placement, Role Playing, and Solo / Solitaire Game.
Card Rogue is a tabletop roguelike game set in the underground catacombs that haunt the dreams of so many adventurers. Play alone against the game, or gather four players together to try and survive the mysteries of the dangerous catacombs. The game board is randomly created as the players make their way down uncertain paths. Thus, every game is different and requires a unique approach. To survive, a player must be lucky, adaptable, and tactical. Traps, enemies, loot, or fame are met around every corner. Players must ally together to survive, but at some point they must betray that trust. Only the strongest and smartest will make it out alive, and only one player will be pronounced the victor. Game Components: Four playable characters: the Rogue, the Warrior, the Cleric, and the Explorer. Over 150 explorable cards such as paths, enemies, traps, treasures, and mysteries. Over 20 unique items such as weapons, armor, scrolls, and potions. Player tokens, a die, reference sheets, and everything else needed to start your epic journey!
Card Rogue supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Card Rogue is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Card Rogue for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Card Rogue has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Card Rogue belongs to these categories: Fantasy, Print & Play, and Exploration. Its main mechanics are Tile Placement, Role Playing, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Card Rogue are: Ryan Saunders. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Card Rogue as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.