Cards Against Humanity: 12 Days of Holiday Bullshit
BGG rating
6.5

Expansion for Cards Against Humanity

Cards Against Humanity: 12 Days of Holiday Bullshit

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Rules assistance for Cards Against Humanity: 12 Days of Holiday Bullshit

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 30 min
  • 17+
  • Complexity 1.3/5

Rules assistant for Cards Against Humanity: 12 Days of Holiday Bullshit

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cards Against Humanity: 12 Days of Holiday Bullshit is an expansion for Cards Against Humanity released in 2013 for 4–30 players, 30 minutes per game, and ages 17 and up. It was designed by Josh Dillon, Daniel Dranove, Eli Halpern, and Ben Hantoot and its main mechanics are Hand Management and Simultaneous Action Selection.

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About the game

Cards Against Humanity sent out a request in November 2013: 100,000 people sent them $12 to receive something in return over a 12-day period. Each treat is also part of a larger puzzle. The packs listed in the versions here are expansion cards which were sent as a result.

Editions

  • Cards Against Humanity: 2013 Holiday PackenCards Against Humanity LLC2014
  • Cards Against Humanity: 12 Days of Holiday Bullshit – Conspicuous ConsumptionenCards Against Humanity LLC2013
  • Cards Against Humanity: 12 Days of Holiday Bullshit – Interfaith Circle JerkenCards Against Humanity LLC2013
  • Cards Against Humanity: 12 Days of Holiday Bullshit – Your Shitty FamilyenCards Against Humanity LLC2013
  • Cards Against Humanity: 12 Days of Holiday Bullshit – Five Cards That Have Nothing To Do With The HolidaysenCards Against Humanity LLC2013
  • Cards Against Humanity: 12 Days of Holiday Bullshit – Elves, etc.enCards Against Humanity LLC2013
  • Cards Against Humanity: 12 Days of Holiday Bullshit – A Cringing Look Back At 2013enCards Against Humanity LLC2013

Questions and answers

Cards Against Humanity: 12 Days of Holiday Bullshit supports 4–30 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.