Castle Panic: Engines of War
BGG rating
7.1

Expansion for Castle Panic

Castle Panic: Engines of War

2016

Rules assistance for Castle Panic: Engines of War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 60 min
  • 12+
  • Complexity 2.3/5

Rules assistant for Castle Panic: Engines of War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Castle Panic: Engines of War is an expansion for Castle Panic released in 2016 for 1–6 players, 60 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

Description from the publisher: Castle Panic: Engines of War introduces an engineer who uses new resource cards to build catapults, ballistas, barricades, and more in order to better defend the castle from the growing capabilities of the monsters — and you're going to need his help since they're now charging at you with a siege tower, war wagon, and a battering ram. What's more, they've enlisted the help of a shaman, breathtaker, and goblin saboteurs. Prepare your forces! Castle Panic: Engines of War can be used with the Castle Panic base game on its own or with any combination of other expansions.

Questions and answers

Castle Panic: Engines of War supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.