
- BGG rank
- BGG #24,475
- BGG rating
- 6.7
實話實說 (Straight Talk)
- 3–5 players
- 15–20 min
- Complexity 1.0/5
- 2013

2016
Rules assistance for Cat Town
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cat Town is a board game released in 2016 for 2–4 players, 15–30 minutes per game, and ages 8 and up. It was designed by Jog Kung and its main mechanics are Hand Management and Memory.
Description from the publisher: Welcome to Cat Town, a paradise for cats and cat lovers like you. On these lazy breezy days, you may see cats lying on the roof, inside the bushes, under the cars, or any other funny places they see fit. During your visit today, take a walk around the blocks to see how many cats you can find in Cat Town. Cat Town combines memory, hand-management and deck-manipulation, with players scoring points in three ways: finding cats, collecting items, and playing Travel notes cards. To set up, shuffle the deck of Cat, Item, and Action cards, deal two cards to each player, then create four or six "blocks" of cards, based on the number of players. On a turn, a player takes one of four actions: Move their cat token across one of the neighboring blocks, then add the top card on that block to their hand. Move their cat token across one of the neighboring blocks, then reveal the top card on that block, keeping it in front of them if it's a Cat or Item and discarding it otherwise. Playing an Item or Action card for the effect described in the text, then taking the action shown on the bonus icon. Revealing a card at random from their hand, keeping it in front of them if it's a Cat or Item and discarding it otherwise. Each Cat in front of you as well as each pair of Items with the same name is worth 1 point. A Travel note played with three additional cards from the hand is also worth 1 points. The first player to score 6 points wins.
Cat Town supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cat Town is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cat Town for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cat Town has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cat Town belongs to these categories: Card Game, Animals, and Deduction. Its main mechanics are Hand Management and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cat Town are: Jog Kung. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cat Town as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.