
- BGG rank
- BGG #1,800
- BGG rating
- 7.0
Catacombs
- 2–5 players
- 30–60 min
- Complexity 2.0/5
- 2010

Rules assistance for Catacombs Conquest: KS Bonus Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Catacombs Conquest: KS Bonus Pack is an expansion for Catacombs Conquest released in 2018 for 2–4 players, 15–30 minutes per game, and ages 14 and up. It was designed by Aron West and its main mechanics are Hand Management, Team-Based Game, and Flicking.
Twelve additional cards originally offered during the Catacombs Conquest Kickstarter campaign. Six cards for the Sword Team and six cards for the Skull Team. Sword Team: Wyvern Ryder, Rabbit Ranger, Lapis Knight, Scarecrow, Bee Familiar, Protector Skull Team: Arachnid, Royal Monster, Cyclops, Bear Familiar, Drake, Ratman —description from the publisher
Catacombs Conquest: KS Bonus Pack supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Catacombs Conquest: KS Bonus Pack is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Catacombs Conquest: KS Bonus Pack for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Catacombs Conquest: KS Bonus Pack belongs to these categories: Fantasy, Action / Dexterity, and Expansion for Base-game. Its main mechanics are Hand Management, Team-Based Game, and Flicking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Catacombs Conquest: KS Bonus Pack are: Aron West. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Catacombs Conquest: KS Bonus Pack as an expansion for Catacombs Conquest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Catacombs Conquest to use it. Check that your edition of Catacombs Conquest is compatible, as some expansions were revised between editions.