
- BGG rank
- BGG #29,418
- BGG rating
- 4.3
Moce Albionu
- 2–4 players
- 60 min
- Complexity 2.0/5
- 1993

Rules assistance for Celtyckie Miecze
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Celtyckie Miecze is a board game released in 1993 for 2–6 players and 100 minutes per game. It was designed by Adrian Markowski and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid.
Celtyckie Miecze is a Polish strategy game. Players fights for control on isle Tor Inis, located on Ireland Sea. In fact this is not a historical game. Factions are based on mythology and fantasy, and in game exists magical items. Game uses the hex-and-counter mechanic, but all other rules make this game not a typical army battle game. The most important strategy is to collect resources from the map, and then do a tricky split of your own armies. Resources like gold and silver can be used to buy armies or ships. Trees can be used to build keeps, and magical stones give armies special movement ability. Six factions in game are: Tuatha De Danann, Fomoraig, Foawr, Blodeuwedd, Loeagire, Sluag.
Celtyckie Miecze supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Celtyckie Miecze is 100 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Celtyckie Miecze has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Celtyckie Miecze belongs to these categories: Fantasy, Fighting, and Wargame. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Celtyckie Miecze are: Adrian Markowski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Celtyckie Miecze as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.