
- BGG rank
- BGG #3,826
- BGG rating
- 6.5
StreetSoccer
- 2 players
- 20–30 min
- Complexity 1.5/5
- 2002

2011
Rules assistance for Champions 2020
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Champions 2020 is a board game released in 2011 for 2 players, 40–60 minutes per game, and ages 11 and up. It was designed by Corné van Moorsel and its main mechanics are Roll / Spin and Move and Simulation.
Champions 2020 has the same main mechanisms as StreetSoccer, which was published in 2002. Both games were developed in parallel over a thirty-year period. Why is the game set in 2020? A few soccer rules changed by that year, making the game more fluid. While StreetSoccer simulates soccer with five players on a side on a small square, Champions 2020 simulates stadium soccer, so the field is bigger. As coach you select 11 players as a starting line-up (goalie, defenders, midfielders, forwards), while the rest of your team starts in the dug-out for possible substitutes (after warming up). Your professional soccer players are more skilled than street soccer players, which leads to spectacular stadium matches. Players can try to hit passing balls, which can lead to throw-ins, corner-kicks and goalie-kicks. As skilled team players, your players can anticipate on passes. Your goalie is skilled, too. With good positioning he has the best save chances, which depends on the speed of the shot and the distance to the ball. A rebound is possible, but a better save is catching the ball in his hands. Unfortunately, the players are "skilled" in causing fouls (or "schwalbes"), too. As soccer coach, you can't always control your players – and that leads to free kicks, penalty kicks, yellow/red cards and injuries. For tournaments the yellow/red cards, injuries, extra time, penalty kicks and stats make the soccer simulation complete.
Champions 2020 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Champions 2020 is 40–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Champions 2020 for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Champions 2020 has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Champions 2020 belongs to these categories: Sports. Its main mechanics are Roll / Spin and Move and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Champions 2020 are: Corné van Moorsel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Champions 2020 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.