
- BGG rank
- BGG #3,391
- BGG rating
- 6.7
Robin Hood and the Merry Men
- 1–5 players
- 60–90 min
- Complexity 3.6/5
- 2018

Rules assistance for Champions of Midgard: The Dark Mountains
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Champions of Midgard: The Dark Mountains is an expansion for Champions of Midgard released in 2017 for 2–5 players, 60–90 minutes per game, and ages 10 and up. It was designed by Ole Steiness and its main mechanics are Variable Player Powers, Set Collection, and Dice Rolling.
The Dark Mountains, the first expansion for Champions of Midgard, extends your adventures to distant lands, allowing you to trek into the dark mountains where the Bergrisar live and wage constant battle with the Archer Clans of the North. Fight fearsome mountain giants and liberate archers who join your cause. Once freed, you will find the archers to be worthy allies, rarely missing and being exceptional hunters. Enemies you face will fall easily before their sure shots. Champions of Midgard: The Dark Mountains adds a ton of new content to the base game, including the ability to play with up to five players. The expansion includes new land journeys, a new enemy type (Bergrisar), more powerful Trolls and Draugr, as well as additional rune cards, market tiles, and more.
Champions of Midgard: The Dark Mountains supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Champions of Midgard: The Dark Mountains is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Champions of Midgard: The Dark Mountains for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Champions of Midgard: The Dark Mountains has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Champions of Midgard: The Dark Mountains belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Variable Player Powers, Set Collection, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Champions of Midgard: The Dark Mountains are: Ole Steiness. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Champions of Midgard: The Dark Mountains as an expansion for Champions of Midgard. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Champions of Midgard to use it. Check that your edition of Champions of Midgard is compatible, as some expansions were revised between editions.