
- BGG rank
- BGG #8,891
- BGG rating
- 7.3
Stratego Waterloo
- 2 players
- 45–120 min
- Complexity 2.5/5
- 2015

1970
Rules assistance for Chaos
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Chaos is a board game released in 1970 for 2–4 players, 20 minutes per game, and ages 8 and up. Its main mechanics are Memory and Secret Unit Deployment.
The object of the game is to move your six playing pieces from one side of the board to the opposite side. The game is played by either two or four players. The catch is that the pieces all look identical; they are identified by a colored ring on their underside only. On your turn, you move a piece forward, sideways or diagonally, possibly jumping over a single piece (a series of jumps is possible if the right gaps are present, as in Checkers). When a piece reaches the far side, it is turned over to reveal its true owner. If yours, it stays there; if not, it reverts to its indistinguishable side and its true owner must move it on his next turn. During play, you can also challenge the ownership of a piece being moved. The incorrect player forfeits his turn. The german Schmidt Spiele edition was published as a game of the Schmidt Spiele-Bar series in book case format.
Chaos supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chaos is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chaos for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chaos has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Chaos belongs to these categories: Abstract Strategy and Memory. Its main mechanics are Memory and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Chaos as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.