
- BGG rank
- BGG #15
- BGG rating
- 8.6
Slay the Spire: The Board Game
- 1–4 players
- 30–150 min
- Complexity 2.9/5
- 2024
- Ask about the rules

Rules assistance for Charge it!
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Charge it! is a board game released in 1972 for 2–6 players and 30 minutes per game.
Players race to be the first to rack up $50,000 in merchandise charges on their credit cards. This game plays like Mille Bornes matched with a memory element. Players draw a card into their hand, and then play one either to the table or discard pile. Playing a credit card to the table allows the player on future turns to play merchandise cards under it. Players are not allowed to look at the values of the merchandise once it is played. Play continues placing cards, either new credit cards (total of 4 types) or merchandise underneath credit cards until a player declares that he has the $10,000 or more, in which they count up the purchases. The person who declares the round over gets a $2000 bonus, providing that the $10,000 has indeed been reached. There is also the ability to spoil your opponents. There are Lost Card cards which are played on an opponent causing them to have to discard a credit card and the merchandise underneath. These can be prevented by playing an Insurance card on your pile before to protect a pile, or play another copy of the same credit card in reaction to a Lost Card being played, similar to a Mille Bornes coup-fourré. Game ends after the round in which total purchases all game exceeds $50,000
Charge it! supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Charge it! is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Charge it! has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Charge it! belongs to these categories: Card Game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Charge it! and want something comparable for your next game night.
The catalogue lists Charge it! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.