
- BGG rank
- BGG #329
- BGG rating
- 7.5
Viticulture
- 2–6 players
- 90 min
- Complexity 3.0/5
- 2013

Rules assistance for Charterstone: Recharge Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Charterstone: Recharge Pack is an expansion for Charterstone released in 2017 for 1–6 players, 45–75 minutes per game, and ages 14 and up. It was designed by Jamey Stegmaier and its main mechanics are Hand Management, Open Drafting, and Worker Placement.
The Charterstone Recharge Pack contains the components for a second campaign of Charterstone. It is completely optional as Charterstone is designed to be infinitely replayable after the first twelve-game legacy campaign. The back side of the game board (included in the core game) is used for the second campaign. It contains all components that were permanently changed in the first campaign while allowing players to use unchanged components like wooden resources, meeples, and metal coins. —description from the publisher
Charterstone: Recharge Pack supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Charterstone: Recharge Pack is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Charterstone: Recharge Pack for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Charterstone: Recharge Pack has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Charterstone: Recharge Pack belongs to these categories: Economic, Medieval, and City Building. Its main mechanics are Hand Management, Open Drafting, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Charterstone: Recharge Pack are: Jamey Stegmaier. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Charterstone: Recharge Pack as an expansion for Charterstone. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Charterstone to use it. Check that your edition of Charterstone is compatible, as some expansions were revised between editions.