

- BGG rank
- BGG #29,065
- BGG rating
- 5.4
Chimère
2016
Rules assistance for Chimère
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–5 players
- 30 min
- 8+
- Complexity 1.3/5

Rules assistant for Chimère
What would you like to know?
Answers come from the official rulebook, with the page to check.
Chimère is a board game released in 2016 for 2–5 players, 30 minutes per game, and ages 8 and up. It was designed by Roméo Hennion and Clément Leclercq and its main mechanics are Take That, Set Collection, and Tile Placement.
Expansions
Similar games
About the game
In Chimère, each player plays a magician in the court of a King who has decided to give his Kingdom to the best Court Magician. Each magician now has the task of convincing the King that they are the best Court Magician. To do this, they organize a grand tournament of magic with various competitions. For each contest, players must make a fabulous creature composed of a blend of three real animals. These chimeras then compete in various events to determine the best magician. The three-ingredient creatures are created simultaneously by all players drawing from the three decks of creatures before them, placing the cards facedown on one of the four contest areas before them. (Each player possesses a large square representing each of the four contests in their personal play area.) Once players have chosen their three ingredient creatures for each of the four contests (twelve in total), they may switch ingredient creature pieces between their four different contest tiles. Contests may include mud-wrestling, funniest creature, battle to first blood, potato bag race, and the prettiest creature. Only four are chosen from the deck of available contests, and only the players in first and second place in each contest receive points. The first player to complete their selections for all four contests may declare they are finished, putting a time limit of 30 seconds for all other players to complete their choices. Voting takes place between players to see who has the best creature featured in each contest. Three rounds are played with the aforementioned steps, with creature and contest cards being reshuffled and redrawn. Each round is roughly 10-15 minutes, totaling to 30-45 minutes per game.
Designers
Publishers
- Ghenos Games
- Origames
- Blackrock Games
- Last Level
- Game Flow
Questions and answers
Chimère supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chimère is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chimère for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chimère has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Chimère belongs to these categories: Fantasy, Animals, and Real-time. Its main mechanics are Take That, Set Collection, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chimère are: Roméo Hennion and Clément Leclercq. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chimère as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.











