
- BGG rank
- BGG #24,501
- BGG rating
- 6.0
Crazy Corral
- 2–4 players
- 10 min
- Complexity 1.0/5
- 2017

1977
Rules assistance for Choco
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Choco is a board game released in 1977 for 2–4 players, 25 minutes per game, and ages 3 and up. Its main mechanics are Dice Rolling, Memory, and Pattern Recognition.
A childrens' game where two players take turns picking one of many (plastic) chocolate-covered candies hoping not to find "the critter in the candy." Before the game, all of the candies are turned right-side up and mixed around randomly. All of the candies have a picture of a cherry or a peanut on the bottom, except for one. One of the candies has a bug (the "Critter"). Each player in turn pops the "Pop-O-Matic" and then tries to select a matching candy (either peanut or a cherry). If you select the correct type, you keep it. If you select the other type, you put it back. If you select the critter, you return one of your chocolates to the pile, in addition to returning the critter. At the end of the game, when the critter is the only candy left, the player with the most chocolates wins.
Choco supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Choco is 25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Choco for ages 3 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Choco has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Choco belongs to these categories: Animals, Children's Game, and Dice. Its main mechanics are Dice Rolling, Memory, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Choco as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.