
- BGG rank
- BGG #10,087
- BGG rating
- 7.1
Stitch: The Fix for 626
- 2–5 players
- 10 min
- Complexity 1.1/5
- 2025

2024
Rules assistance for Chroma Mix
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Chroma Mix is a board game released in 2024 for 1–4 players and 30–45 minutes per game. It was designed by Jorge Zhang and its main mechanics are Hand Management, Market, and Action Retrieval.
It is time to mix some colors! Each turn, a player plays a card from their hand and resolves its effects. These cards remain in the play area until they are picked up via a "Refill" action. Players may play the Mix card to take 2 colors in their hand and mix them together to make one of the available colors in the market rows. Colors are mixed according to their pigment values in the CMYK color system. For example, Soft Cyan (1,0,0) + Light Yellow (0,0,1) = Jungle (1,0,1). This is the main way to upgrade cards into stronger ones. The game has 3 win conditions: Having 17+ Victory Points, Mixing all 3 Rank IV cards, and having 17+ cards in hand while the correct card is in play. Chroma Mix is an economic action retrieval game for 1-4 players in a deck of just 85 cards. Turns are rapid, but the decisions are agonizing. —description from designer
Chroma Mix supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chroma Mix is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Chroma Mix has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The main mechanics of Chroma Mix are Hand Management, Market, and Action Retrieval. Mechanics describe what players actually do on their turns, such as rolling dice, drafting cards or placing workers. Each mechanic links to a catalogue hub with similar games, which helps when you enjoyed Chroma Mix and want something comparable.
The credited designers of Chroma Mix are: Jorge Zhang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chroma Mix as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.