Chronicle X: Twilight at Area 51 Expansion
BGG rating
6.8

Expansion for Chronicle X

Chronicle X: Twilight at Area 51 Expansion

2019

Rules assistance for Chronicle X: Twilight at Area 51 Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 60–180 min
  • 12+

Rules assistant for Chronicle X: Twilight at Area 51 Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Chronicle X: Twilight at Area 51 Expansion is an expansion for Chronicle X released in 2019 for 1–5 players, 60–180 minutes per game, and ages 12 and up. It was designed by Glenn Allan and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.

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About the game

Area 51 went dark hours before the Grays began their invasion of Earth. The former United States Air Force facility is now a Gray base of operations for the entire northern hemisphere and an ideal target for Chronicle X. Under the cover of night, the heroes of CX will attempt to deal a vicious blow to the aliens’ logistics in North America. The Twilight at Area 51 mini expansion tasks the members of Chronicle X with assaulting a fortified Gray installation. It adds night ops gameplay, including new trackers to manage the heroes’ current range due to limited visibility. —description from the publisher

Questions and answers

Chronicle X: Twilight at Area 51 Expansion supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.