
- BGG rank
- BGG #6,584
- BGG rating
- 6.9
Alien vs Predator: The Hunt Begins
- 1–3 players
- 60–120 min
- Complexity 3.5/5
- 2015

Rules assistance for Chronicle X: Twilight at Area 51 Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Chronicle X: Twilight at Area 51 Expansion is an expansion for Chronicle X released in 2019 for 1–5 players, 60–180 minutes per game, and ages 12 and up. It was designed by Glenn Allan and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.
Area 51 went dark hours before the Grays began their invasion of Earth. The former United States Air Force facility is now a Gray base of operations for the entire northern hemisphere and an ideal target for Chronicle X. Under the cover of night, the heroes of CX will attempt to deal a vicious blow to the aliens’ logistics in North America. The Twilight at Area 51 mini expansion tasks the members of Chronicle X with assaulting a fortified Gray installation. It adds night ops gameplay, including new trackers to manage the heroes’ current range due to limited visibility. —description from the publisher
Chronicle X: Twilight at Area 51 Expansion supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chronicle X: Twilight at Area 51 Expansion is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chronicle X: Twilight at Area 51 Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chronicle X: Twilight at Area 51 Expansion belongs to these categories: Wargame, Movies / TV / Radio theme, and Miniatures. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chronicle X: Twilight at Area 51 Expansion are: Glenn Allan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chronicle X: Twilight at Area 51 Expansion as an expansion for Chronicle X. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Chronicle X to use it. Check that your edition of Chronicle X is compatible, as some expansions were revised between editions.