
- BGG rating
- 8.0
Rules assistance for Citizens of the Spark: Rise & Fall Mini-Campaign
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–5 players
- 45–60 min

Rules assistant for Citizens of the Spark: Rise & Fall Mini-Campaign
What would you like to know?
Answers come from the official rulebook, with the page to check.
Citizens of the Spark: Rise & Fall Mini-Campaign is an expansion for Citizens of the Spark released in 2025 for 2–5 players and 45–60 minutes per game. It was designed by Harrison Dunn and its main mechanics are Open Drafting, Scenario / Mission / Campaign Game, and Follow.
About the game
Rise and Fall is a competitive mini-campaign for Citizens of the Spark, in which 2-5 players compete to earn the most prestige for their city over five games, each with a unique setup or ruleset. This digital pack also includes a set of over 30 gorgeous digital wallpaper images featuring the game's original artwork by Diego Sa. Travel through the ages as you guide your people through the rise and fall of civilization. After the Transmission from outer space bestowed intelligence upon the creatures of Fera, its citizens were thrust into both the delights and perils of modernity. From the Age of Uncertainty into the Ages of Excess, War, Loss, and Rebirth, your leadership will shape the course of history as you collect prestige from your successes and attempt to survive the ravages of war and famine. Each age is played with a specific set of citizen cards and utilizing unique rule twists and special conditions that create a fresh and challenging new play experience thematic to the Age being played out. Prestige is awarded to players at the conclusion of each game, based on the total sparks earned by each player. After five games, the player with the most prestige has been most instrumental in rebuilding Fera and is declared the winner! The five games in this campaign can also be played separately to add more recommended card sets to the base game.
Designers
Publishers
- Thunderworks Games
Questions and answers
Citizens of the Spark: Rise & Fall Mini-Campaign supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Citizens of the Spark: Rise & Fall Mini-Campaign is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Citizens of the Spark: Rise & Fall Mini-Campaign belongs to these categories: Card Game, Animals, and Science Fiction. Its main mechanics are Open Drafting, Scenario / Mission / Campaign Game, and Follow. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Citizens of the Spark: Rise & Fall Mini-Campaign are: Harrison Dunn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Citizens of the Spark: Rise & Fall Mini-Campaign as an expansion for Citizens of the Spark. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Citizens of the Spark to use it. Check that your edition of Citizens of the Spark is compatible, as some expansions were revised between editions.