CITY Alarm
BGG rank
BGG #23,320
BGG rating
5.8

CITY Alarm

2012

Rules assistance for CITY Alarm

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 15 min
  • 6+
  • Complexity 1.2/5

For 2 players

Rules assistant for CITY Alarm

What would you like to know?

Answers come from the official rulebook, with the page to check.

CITY Alarm is a board game released in 2012 for 2–4 players, 15 minutes per game, and ages 6 and up. It was designed by Cephas Howard, Bastiaan Brederode, Nicolas Assenbrunner, and Jesper C. Nielsen and its main mechanics are Area Movement and Dice Rolling.

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About the game

The chase is on in the streets of LEGO City! Can the thieves get the money without setting off the alarm, or will the police catch up with them and put them all in jail? Everyone must think ahead if they want to win! Players are divided into two teams: police and thieves. The thieves win if they steal all ten stacks of money. This is done by landing on a space next to a building and rolling the die to determine whether they get two stacks of money, set off the alarm allowing the police to deploy the helicopter to protect a building of their choice, or set off the alarm but still get away with one stack of money. The police win if they arrest all four thieves before they manage to get ten stacks of money. Capturing thieves involves landing on the same space as a thief.

Questions and answers

CITY Alarm supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.