
- BGG rank
- BGG #15,506
- BGG rating
- 6.2
Infection Express
- 1–2 players
- 20 min
- Complexity 1.7/5
- 2009

2009
Rules assistance for City of Guilds
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
City of Guilds is a board game released in 2009 for 1–4 players, 30 minutes per game, and ages 8 and up. It was designed by Andy Oakey and its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence.
The Great City of Andalanshar, capital of the nation of Andal, ruled by the great potentate and council of Andals, but controlled by the 6 great guilds. Now the great potentate has died and the council members are all vying to gain control of the city. To do this they must gain the support of the people and the guilds... City of Guilds is a board game for 1-4 players, where the players try to gain control of the city by gaining influence in the various districts of the city. They do this by assuming the roles of 1 of the 6 great guilds and by playing action cards. All the necessary files are available in the files section below.
City of Guilds supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for City of Guilds is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists City of Guilds for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
City of Guilds has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
City of Guilds belongs to these categories: Card Game, Print & Play, and Medieval. Its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of City of Guilds are: Andy Oakey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists City of Guilds as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.