
- BGG rank
- BGG #192
- BGG rating
- 7.8
Star Wars: Outer Rim
- 1–4 players
- 120–180 min
- Complexity 2.6/5
- 2019

Rules assistance for Civilization: A New Dawn – Automatic Civilization
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Civilization: A New Dawn – Automatic Civilization is an expansion for Civilization: A New Dawn released in 2020 for 1–3 players, 60–120 minutes per game, and ages 14 and up. It was designed by Tony Fanchi and its main mechanics are Variable Player Powers, Area Majority / Influence, and Modular Board.
The Automated Player (or AP) uses an unused player’s components and focus bar, with the focus row essentially functioning as a highly simplified version of the code that operates the AI opponents in the Civilization video games, providing a series of instructions for how the AP functions. On the AP’s turn, it will resolve the focus card in the “5” slot of its focus row and reset that card to the “1” slot. To assist with that, the AP has its own set of unique focus cards, designed specifically to remove decisions from the AP’s turn so that you won’t feel like you’re playing for the AP yourself. And what’s more, the AP isn’t just for solo play. It can also be used in games with up to three human players to provide an additional opponent against which you must compete. Will you coexist peacefully with the AP, manipulating it to your advantage and turning it against your human opponents, or will you team up with the other humans to carve up the AP’s territory for yourselves? The decision is yours. -description by the publisher
Civilization: A New Dawn – Automatic Civilization supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Civilization: A New Dawn – Automatic Civilization is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Civilization: A New Dawn – Automatic Civilization for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Civilization: A New Dawn – Automatic Civilization has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Civilization: A New Dawn – Automatic Civilization belongs to these categories: Print & Play, Expansion for Base-game, and Civilization. Its main mechanics are Variable Player Powers, Area Majority / Influence, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Civilization: A New Dawn – Automatic Civilization are: Tony Fanchi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Civilization: A New Dawn – Automatic Civilization as an expansion for Civilization: A New Dawn. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Civilization: A New Dawn to use it. Check that your edition of Civilization: A New Dawn is compatible, as some expansions were revised between editions.