
- BGG rank
- BGG #4,068
- BGG rating
- 7.1
Old London Bridge
- 2–4 players
- 45 min
- Complexity 1.9/5
- 2022

2024
Rules assistance for Clans and Glory
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Clans and Glory is a board game released in 2024 for 2–4 players, 20 minutes per game, and ages 10 and up. It was designed by Leo Colovini and Gabriele Bubola and its main mechanics are Set Collection and Push Your Luck.
In Clans and Glory, you take part in an ancient ritual: the free people of the Scottish Highlands have come from near and far to the meeting place to join a clan chief. Can you win the most followers? To set up, lay out 4-6 landscape boards depending on the player count and place random cards from the deck in certain locations. Each card is one of seven colors and is valued 3-8. On a turn, a player places a card from their hand in an empty space next to or across from a card of the same color or value, then optionally places one of their five clan tokens on the same location board where they placed a card. Once all players have placed 7-8 cards, the game ends, then you resolve clan ownership of each location board. For each board, flip the tokens on this board upside down so that the first played token is on top. The owner of this token claims all of the lowest-valued cards on this board, then the owner of the next token in the stack claims all of the (next) lowest-valued cards on this board, etc. Each player then sums the cards they have claimed. Whoever has the highest sum wins.
Clans and Glory supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clans and Glory is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clans and Glory for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clans and Glory has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Clans and Glory belongs to these categories: Card Game. Its main mechanics are Set Collection and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Clans and Glory are: Leo Colovini and Gabriele Bubola. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Clans and Glory as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.