
- BGG rank
- BGG #857
- BGG rating
- 7.1
Torres
- 2–4 players
- 60 min
- Complexity 2.9/5
- 1999

2012
Rules assistance for CLASH: Jihad vs. McWorld
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
CLASH: Jihad vs. McWorld is a board game released in 2012 for 2 players, 15 minutes per game, and ages 14 and up. It was designed by Arkadiusz Otremba and its main mechanics are Hand Management, Area Majority / Influence, and Tile Placement.
CLASH: Jihad vs. McWorld is a two-player logic game. Both players start the game with a set of seven tiles. During the game, they can also use five neutral tiles, randomly selected from a stack of 17, which adds variation to each game. Each tile shows a different Person/Event and has a different power. The players take turns placing tiles on the 3x3 square playing board. Each tile placed will either turn, destroy, or move one or more of the tiles already on the board. Whoever has the most tiles facing in his direction when all nine squares of the board are filled wins. Reimplements: RRR
CLASH: Jihad vs. McWorld supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for CLASH: Jihad vs. McWorld is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists CLASH: Jihad vs. McWorld for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
CLASH: Jihad vs. McWorld has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
CLASH: Jihad vs. McWorld belongs to these categories: Abstract Strategy and Political. Its main mechanics are Hand Management, Area Majority / Influence, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of CLASH: Jihad vs. McWorld are: Arkadiusz Otremba. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists CLASH: Jihad vs. McWorld as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.