
- BGG rank
- BGG #129
- BGG rating
- 8.9
The Elder Scrolls: Betrayal of the Second Era
- 1–4 players
- 120–240 min
- Complexity 4.1/5
- 2025

Rules assistance for Cloudspire: The Graft – Faction Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cloudspire: The Graft – Faction Expansion is an expansion for Cloudspire released in 2026 for 1–4 players, 90–180 minutes per game, and ages 13 and up. It was designed by Adam Carlson, Josh J. Carlson, Josh Wielgus, and Salem Scott and its main mechanics are Variable Player Powers, Dice Rolling, and Tile Placement.
Grotesque Reflection The majority of The Graft’s minions are “grafted” versions of familiar minions from other factions that The Graft has absorbed into its ever-growing mass of tissue. You’ll recognize familiar talents that can be used in deadly new combinations against their former compatriots. Since The Graft is one giant organism, it has a unique promotion mechanic that involves absorbing defeated grafted minions into nearby spires. When those minions redeploy in a later wave, they come out on their promoted side, in which they have been grafted yet again with another previously-existing minion type. It’s gross, yes, but it’s also a riotously fun take on past factions that will have you thinking about your skills in a new way. Nucleus of Power But it’s not all about grafted minions. The heart of The Graft is Nucleus, the faction’s starting hero that also operates as a mobile fortress gate. The Graft’s fortress upgrades often impart new abilities to Nucleus itself, leading to a powerhouse that you can deploy to ravage your enemy (and, if you’re not careful, a tempting target for your opponent to take down). Though Nucleus is the brains of the operation, The Graft also is home to a variety of parasitic worms that live in its many nooks and crannies. These worms have a variety of nasty abilities, but one of the worst is Infest, which allows the worms to embed themselves in opposing heroes and villains and drain their HP away, step by deadly step. There are two types of minions in the Graft’s arsenal: worms and grafted units. Worms are semi-autonomous creatures who thrive in the folds of the Graft and who can be called upon for nasty parasitic purposes. Some of them spit acid, but all of them have in common the Infest ability, which allows them to burrow into opposing units and cause them to take damage whenever they attack. If you see one of your worms about to take the fall, try to use its Infest ability, denying your opponent a Source reward and hastening their demise in the process. Grafted units are melds of familiar base game faction units. When they upgrade, they will gain additional abilities from a different base game faction unit, symbolizing the Graft’s further processing and reshaping of the matter it absorbs. They also look pretty gross, and we love that for them. Besides Nucleus, the two other Graft heroes fall into one of the two unit types. Fury Worm represents a particularly powerful worm unit, while Graft King Nestor is the former heir monarch (brother to Jaelana) who has fallen prey to the Graft’s onslaught.
Cloudspire: The Graft – Faction Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cloudspire: The Graft – Faction Expansion is 90–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cloudspire: The Graft – Faction Expansion for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cloudspire: The Graft – Faction Expansion belongs to these categories: Fantasy, Exploration, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Dice Rolling, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cloudspire: The Graft – Faction Expansion are: Adam Carlson, Josh J. Carlson, Josh Wielgus, and Salem Scott. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cloudspire: The Graft – Faction Expansion as an expansion for Cloudspire. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Cloudspire to use it. Check that your edition of Cloudspire is compatible, as some expansions were revised between editions.