
Coaster Clash: Season 3 expansion
3–6 players30–45 min2026

Rules assistance for Coaster Clash
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Coaster Clash is a board game released in 2026 for 3–6 players, 30–45 minutes per game, and ages 10 and up. It was designed by Rogier van Ham.
You are a well renowned rollercoaster engineer faced with new challenges every day. Clients want the biggest, the fastest and the most excitement inducing rollercoasters to be the centerpiece of their theme parks. Of course you have plenty of wickedly thrilling ideas up your sleeve but so do your fellow creative engineers. Which team of engineers can work together to put the best rides together? Ensuring not only happy clients but even happier guests? And most of all, who proves to be the most imaginative engineer, the race is on.. ready, set, launch! In Coaster Clash you and your fellow engineers work together in 6 quick rounds to conjure up the best rollercoasters the world has yet to ever ride! The engineers are divided up into duo's, each turn the turn-order alternates. Making communication a tricky endeavour. Trust your best judgement.. Is it wise to stick to your clients wishes or is the customer not always right? Each turn you're dealt 3 element cards, you choose one card for each coaster set and discard the third. You have your eye on the prize and can already hear the screams of excitement as your creation takes up shape in your mind. If only your fellow engineer doesn't mess up and sabotages your perfectly curated design. Not knowing what your neighbor is conjuring up makes this a challenge in every regard. And they might not be working out an idea for the same coaster at all. As the engineer to your left gets to place his element first your heartbeat quickens.. You breathe a sigh of relief as the element he placed down now makes the one you had in mind reach perfect speed! Maybe they do know what they are doing.. Either way happy guests means you've looped your way closer to victory. And next turn.. you luckily get to go first. —description from the publisher
Coaster Clash supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Coaster Clash is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Coaster Clash for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Coaster Clash has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Coaster Clash belongs to these categories: Card Game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Coaster Clash and want something comparable for your next game night.
The credited designers of Coaster Clash are: Rogier van Ham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Coaster Clash as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.