
- BGG rank
- BGG #5,406
- BGG rating
- 6.3
The Stars Are Right
- 2–4 players
- 60 min
- Complexity 2.4/5
- 2008

2015
Rules assistance for COGZ
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
COGZ is a board game released in 2015 for 2–6 players, 30 minutes per game, and ages 8 and up. It was designed by Wesley Lamont and its main mechanics are Hand Management, Tile Placement, and Memory.
COGZ is a mad scientist strategy board game set in the steampunk era, where someone has broken the mad professor’s chromatic cogtraption! You are a cognizant cogineer trying to repair the broken cogtraption before the professor returns. The other cogineers all seem to think they have the superior cognition needed to rebuild the chromatic device. It’s time to prove you are the true cogineer genius! Hurry! You recognise there isn’t much time to do this incognito before the professor returns with his cog-nac… How to Play Cogineers are all swapping segments of the broken cogtraption to repair it. As long as the segment is different, cogineers gain cognition (game points) for doing so. When a mechanism is repaired fully it can no longer be modified by the other cogineers who all have their own agenda for repairs. There is bonus cognition and bonus turns to be awarded for clever repairs as well. COGZ is a very simple game though it hides a huge amount of strategic depth which is normally discovered as cogineers gain experience. The best way to learn the game is to play the game. You can download the latest rules from the website (http://cogz.raez.net) and if you signup to the Newsletter you can also get the download link for the print and play version. Game Play Features Mensa Endorsed - COGZ has been tested by Mensa Members from a number of countries and has been endorsed by the High IQ Society Mensa. Colour Blind Accessible - COGZ has been heavily tested with Colour Blind people with various visual impairments and optimised to be accessible to the common colour blind limitations. Variants Included COGZ included a book of variants. Tournaments, Team play, Different board layouts, 3D board setups and increase player range from 1-12 players. Free Shipping - COGZ has free shipping to any international destination. It will also include VAT in Europe and GST in Australia. Multiple Languages - COGZ has been translated into multiple languages. The latest rules can be downloaded from the website download section when they are complete. Play Tested - COGZ has been play tested for almost 3 years and the game play has been repeatedly improved. Wide Age - Both kids and adults can play COGZ and learn new skills and strategies as they progress. Wide Skill - COGZ can be played very lightly right through to intense strategic planning. Improve IQ - The more you play COGZ the better your pattern matching, planning and strategy will become. Modular - The broken cogtraption is constructed from the Cog Tiles and provides infinite variations. Elegant - The COGZ rules have been refined repeatedly to be as polished as a nice brass cog. Competitive - In 2 or 3 players, COGZ can be incredibly strategic. COGZ Tournament variant is included. Casual - In higher numbers of players (5 and 6), COGZ is more casual and social fun. Simple - There are numerous layers of strategy in COGZ making it simple to learn but hard to master. Game Component Features 1200dpi graphics thick cardboard linen finish on all components cotton drawstring bag foil logo printing on Drawstring bag solid brass game gadget interscrews game gadget functional gear mechanisms COGZ will be available primarily via the RAEZ Shop and your favourite retail store.
COGZ supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for COGZ is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists COGZ for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
COGZ has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
COGZ belongs to these categories: Abstract Strategy, Memory, and Puzzle. Its main mechanics are Hand Management, Tile Placement, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of COGZ are: Wesley Lamont. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists COGZ as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.