
- BGG rank
- BGG #2,832
- BGG rating
- 6.8
Colt Super Express
- 3–7 players
- 15–20 min
- Complexity 1.1/5
- 2020

Rules assistance for Colt Express: Couriers & Armored Train
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Colt Express: Couriers & Armored Train is an expansion for Colt Express released in 2022 for 3–8 players and ages 10 and up. It was designed by Christophe Raimbault and its main mechanics are Variable Player Powers, Take That, and Memory.
The Colt Express: Couriers & Armored Train expansion brings a breath of fresh air to the 2015 Spiel des Jahres-winning Colt Express. Players now work together as teams to try to become the wealthiest bandits in the Wild West, and what's better than a second train containing precious documents to spice up the adventure? As soon as they hear this, our famous bandits do not hesitate for a second, jumping from train to train to try to steal these documents on top of everything else up for grabs — but the shotguns roam wild and the Gatling on the roof does not bode well. On top of everything else, bandits have to be back on the starting train at the end of the last round if they want a chance to win. This expansion introduces a new 3D train with special cars, two new bandits (Misty and the Twinz, each with new powers), a double team mode with the possibility of betraying your team or not, and an AI Bandit, Il Professore, to allow you to play with an odd number of players and a new action card to nudge a bandit from your team.
Colt Express: Couriers & Armored Train supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Colt Express: Couriers & Armored Train for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Colt Express: Couriers & Armored Train has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Colt Express: Couriers & Armored Train belongs to these categories: Fighting, American West, and Trains. Its main mechanics are Variable Player Powers, Take That, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Colt Express: Couriers & Armored Train are: Christophe Raimbault. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Colt Express: Couriers & Armored Train as an expansion for Colt Express. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Colt Express to use it. Check that your edition of Colt Express is compatible, as some expansions were revised between editions.