
- BGG rank
- BGG #6,258
- BGG rating
- 8.7
Cysmic
- 1–6 players
- 60–180 min
- Complexity 3.4/5
- 2026

Rules assistance for Colt Express: Le tunnel avant l'arrivée en gare
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Colt Express: Le tunnel avant l'arrivée en gare is an expansion for Colt Express released in 2015 for 2–6 players, 30–40 minutes per game, and ages 10 and up. Its main mechanics are Variable Player Powers, Hand Management, and Take That.
Promotional card enclosed to "Plato Magazine #74". It allows players to play 3 cards face down through to the tunnels, during the tunnel rounds whenever a bandit is hit with a gun he has to let a PURSE drop to the ground, exactly as happens when you get a punch and your loot falls to the ground. Le tunnel avant l'arrivée en gare Il s'agit d'une carte d'arrivée en gare à mélanger avec les autres avant d'en piocher une au hasard. Elle se joue en quatre manches: Tunnel - Tunnel - Tunnel - Normal Pendant tous les tours de tunnel, les tirs permettent de faire tomber un butin exactement comme si on donnait un coup de poing.
Colt Express: Le tunnel avant l'arrivée en gare supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Colt Express: Le tunnel avant l'arrivée en gare is 30–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Colt Express: Le tunnel avant l'arrivée en gare for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Colt Express: Le tunnel avant l'arrivée en gare has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Colt Express: Le tunnel avant l'arrivée en gare belongs to these categories: Fighting, American West, and Trains. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Colt Express: Le tunnel avant l'arrivée en gare as an expansion for Colt Express. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Colt Express to use it. Check that your edition of Colt Express is compatible, as some expansions were revised between editions.