Colt Express: The Santa Claus Elf
BGG rating
6.8

Expansion for Colt Express

Colt Express: The Santa Claus Elf

2019

Rules assistance for Colt Express: The Santa Claus Elf

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30–40 min
  • 10+

Rules assistant for Colt Express: The Santa Claus Elf

What would you like to know?

Answers come from the official rulebook, with the page to check.

Colt Express: The Santa Claus Elf is an expansion for Colt Express released in 2019 for 2–6 players, 30–40 minutes per game, and ages 10 and up. It was designed by Christophe Raimbault and its main mechanics are Variable Player Powers, Hand Management, and Take That.

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About the game

This promo can be used with or without the expansions Horses & Stagecoach and Marshal & Prisoners. It contains: 1 Elf standee to be assembled and 8 tokens (4 Gift and 4 Empty). Set up: Place the Elf standee in the third Wagon from the back of the train. Take as many tokens as there are Bandits, half Gift and half Empty. If there is an odd number of Bandits, take an Empty token of more than Gift Tokens. (Example: with 5 Bandits, take 2 Gift and 3 Empty). Shuffle the selected tokens face down and give one to each Bandit. These tokens must remain hidden from the opponents throughout the game. If you play with the Marshal & Prisoners expansion, do not give the marshal a token. Rules: The Elf moves only following the bandits in motion. When a Bandit starts his movement triggered by an action Change Floor or Move from the position where the Elf is, move the Elf with the Bandit. The Elf can park on Marshal’s position. The Elf is not moved if the Bandit’s move is due to a Punch, an encounter with the Marshal, a Django shot or an end of round event. The Elf can not be targeted by a shot or a punch. If you play with the Horses & Stagecoach expansion, the Elf follows the Bandits in the Ride Action. He can enter and leave the stagecoach. He can park on the Shotgun’s position. If you play with the Marshal & Prisoners expansion, the Elf does not follow the Bandits in prison. He does not follow the Marshal either. If the Marshal does not win the game, the end-of-game rule below applies as with the basic game. End of game: The Gunslinger prize is awarded then all Bandits reveal their Gift or Empty token. If the Elf is in the Locomotive or the Car adjacent to the Locomotive (inside or on the roof) at the end of the game, the winner is the richest Bandit among players with a Gift token. Players with an empty token are automatically eliminated. If the Elf is at least two cars away from the Locomotive, the winner is the richest Bandit among those with an Empty token. Players with a Gift token are automatically eliminated.

Questions and answers

Colt Express: The Santa Claus Elf supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.