Command of Nature: Sand & Wind
BGG rating
7.2

Expansion for Command of Nature

Command of Nature: Sand & Wind

2024Powered by BGG

Rules assistance for Command of Nature: Sand & Wind

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 30–60 min
  • Complexity 2.4/5

Rules assistant for Command of Nature: Sand & Wind

What would you like to know?

Answers come from the official rulebook, with the page to check.

Command of Nature: Sand & Wind is an expansion for Command of Nature released in 2024 for 2–4 players and 30–60 minutes per game. Its main mechanics are Hand Management, Take That, and Income.

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About the game

Two new factions, Sand and Wind, lead by two new Sages: Dusty and Cyclone. The Sand faction takes a slow and steady approach, maneuvering coarse grains of sand with their magic to control the match and deal damage over time. The Wind faction moves swiftly, creating a whirlwind by moving Elementals within a formation to gain advantage. This expansion includes: 2 Sage Player Boards (Dusty and Cyclone) 52 new cards 42 Tokens (Double sided tracker tokens, coin tokens, boost tokens, shield tokens, and damage counter tokens)

Questions and answers

Command of Nature: Sand & Wind supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.