
- BGG rank
- BGG #960
- BGG rating
- 7.0
Eminent Domain
- 2–4 players
- 45 min
- Complexity 2.5/5
- 2011

Rules assistance for Command of Nature: Sand & Wind
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Command of Nature: Sand & Wind is an expansion for Command of Nature released in 2024 for 2–4 players and 30–60 minutes per game. Its main mechanics are Hand Management, Take That, and Income.
Two new factions, Sand and Wind, lead by two new Sages: Dusty and Cyclone. The Sand faction takes a slow and steady approach, maneuvering coarse grains of sand with their magic to control the match and deal damage over time. The Wind faction moves swiftly, creating a whirlwind by moving Elementals within a formation to gain advantage. This expansion includes: 2 Sage Player Boards (Dusty and Cyclone) 52 new cards 42 Tokens (Double sided tracker tokens, coin tokens, boost tokens, shield tokens, and damage counter tokens)
Command of Nature: Sand & Wind supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Command of Nature: Sand & Wind is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Command of Nature: Sand & Wind has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Command of Nature: Sand & Wind belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Hand Management, Take That, and Income. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Command of Nature: Sand & Wind as an expansion for Command of Nature. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command of Nature to use it. Check that your edition of Command of Nature is compatible, as some expansions were revised between editions.