Comment j'ai adopté un gnou
BGG rank
BGG #22,108
BGG rating
6.0

Comment j'ai adopté un gnou

2014

Rules assistance for Comment j'ai adopté un gnou

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 15 min
  • 8+
  • Complexity 1.0/5

For 2 players

Rules assistant for Comment j'ai adopté un gnou

What would you like to know?

Answers come from the official rulebook, with the page to check.

Comment j'ai adopté un gnou is a board game released in 2014 for 2–8 players, 15 minutes per game, and ages 8 and up. It was designed by Yves Hirschfeld and Fabien Bleuze and its main mechanics are Storytelling.

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About the game

The active player chooses a random theme by throwing two numbered dice then throws six "words and phrases" dice and sorts them from lightest to darkest color. Each die shows a word or phrase on it's face and the player must use the words to tell a story using the dice in front of her, in order: "Did I tell you about..." . During the story, other players can throw an "interrupt" die and read the result aloud. The active player has to adapt her story to the interruption: "No, that's a lie!" Once all dice have been used up, the player throws a six sided die that gives her her score. Other players decide if she is allowed to throw another die to get a better score. As the rule book says "the scoring system is unfair, but life is unfair and this game... is life!" Great fun for adults, and an amazing expression tool for children.

Mechanics

Publishers

  • Le Droit de Perdre
  • LongAlive Games

Questions and answers

Comment j'ai adopté un gnou supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.