
- BGG rating
- 6.7
Rules assistance for Commissioned: Divine Prophecy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–6 players
- 60 min
- Complexity 2.0/5

Rules assistant for Commissioned: Divine Prophecy
What would you like to know?
Answers come from the official rulebook, with the page to check.
Commissioned: Divine Prophecy is an expansion for Commissioned released in 2016 for 2–6 players and 60 minutes per game. Its main mechanics are Variable Player Powers, Set Collection, and Area Movement.
About the game
Divine Prophecy, included in Commissioned: The Call (as a Kickstarter stretch goal). Also given away separately as separate promo card at board gaming events. Description: Elder may examine the next 3 Trial cards and return them to the top of the pile in any order. 4 cost card. Acts 21:10-14
Categories
Mechanics
Publishers
- Chara Games
Questions and answers
Commissioned: Divine Prophecy supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Commissioned: Divine Prophecy is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Commissioned: Divine Prophecy has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Commissioned: Divine Prophecy belongs to these categories: Ancient, Educational, and Religious. Its main mechanics are Variable Player Powers, Set Collection, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Commissioned: Divine Prophecy as an expansion for Commissioned. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Commissioned to use it. Check that your edition of Commissioned is compatible, as some expansions were revised between editions.