
- BGG rank
- BGG #15,660
- BGG rating
- 6.7
Ambrosia
- 2–4 players
- 30–50 min
- Complexity 2.7/5
- 2019

2018
Rules assistance for Concerto
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Concerto is a board game released in 2018 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Uwe Bursik and its main mechanics are Memory and Pattern Recognition.
Concerto is about memorizing conducting gestures and use them to conduct famous music pieces. In detail, Concerto is a game that requires you to remember the gestures that you have to perform with the conductor’s baton – so-called beat patterns. When you record a new instrument by placing a card in your orchestra, you draw a beat pattern that you have to memorize, and then perform it correctly when used in one piece. If you perform all of the beat patterns in the correct order, you have successfully performed the piece and can collect the points. The player who reaches a specific number of points first wins. As an addition there are special cards to do good things to you or bad things to your opponents. Moreover, you get the attendance of other famous conductors who have very special preferences about the next music piece you have to conduct. By fulfilling their needs you get additional points. The game contains 48 cards with music pieces, 20 conductor cards, 72 instrument cards, 24 special cards, 48 wooden counters with 6 different beat patterns, 1 scoreboard, 4 player pieces, 1 conductor's baton and rules in English and German. —description from publisher
Concerto supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Concerto is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Concerto for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Concerto has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Concerto belongs to these categories: Music. Its main mechanics are Memory and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Concerto are: Uwe Bursik. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Concerto as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.