
- BGG rank
- BGG #834
- BGG rating
- 7.7
Churchill
- 1–3 players
- 60–300 min
- Complexity 3.4/5
- 2015

2025
Rules assistance for Congress of Vienna
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Congress of Vienna is a board game released in 2025 for 1–4 players, 90–360 minutes per game, and ages 12 and up. It was designed by Frank Esparrago and its main mechanics are Auction / Bidding, Dice Rolling, and Negotiation.
Congress of Vienna (CoV) is a diplomatic strategy card driven game. It is based on Churchill and is the third game after Churchill and Pericles in GMT’s “Great Statesmen” series. It allows players to become the main characters of the dramatic, titanic struggle between the struggling Napoleonic Empire and the coalition of Russia, Austria, and Great Britain (with their Prussian, Spanish, Portuguese, and Swedish allies). The game starts after Napoleon’s disastrous 1812 retreat from Moscow, covering the decisive years of 1813 and 1814. The abstract game map involves a strategic theatre portraying Europe from the Iberian Peninsula to the boundaries of Poland and Prussia. It also includes the secondary front of Italy, an area for depicting maritime warfare and the British/American War of 1812. This game has been created to be played as both a diplomatic and strategic military conflict without losing the taste of the Napoleonic era’s great battles. All tables necessary for gameplay are printed on the game board. Congress of Vienna reproduces the spirit of Churchill in the mechanics and organization of its rules, diplomatic display, and its military map. The game ends if: any Major Power solely has 80 VP or more at the end of any game turn. Napoleon surrenders during a turn. this is the last turn of a scenario. —description from the publisher
Congress of Vienna supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Congress of Vienna is 90–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Congress of Vienna for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Congress of Vienna has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Congress of Vienna belongs to these categories: Wargame, Napoleonic, and Political. Its main mechanics are Auction / Bidding, Dice Rolling, and Negotiation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Congress of Vienna are: Frank Esparrago. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Congress of Vienna as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.